#pragma once
#include "animatecontroller.h"

class CAnimateMoveController :
	public CAnimateController
{
public:
	CAnimateMoveController(void);
	virtual  ~CAnimateMoveController(void);
public:
	int		m_maxX;
	int		m_maxY;
	int		m_initX;
	int		m_initY;
	float  m_curX;
	float  m_curY;
	float m_xMath;
	int		m_nAlpha;
	

	virtual int Start(void* pUserData);
	virtual int Update(void);
	//virtual int NextStep();
};
